The pitch
You are a mid-level regional manager. The company sells an energy drink. The customers are a documented side-effect of that drink, and they are coming to see you in person.
All Hands drops you over a procedurally generated valley as the newest branch manager for Meridian Wellness Group, purveyors of HUSTLE™. Every shift, hordes of customers pour in from the edges of the map and march on your regional HQ. You never fight them yourself. You place sponsor-brand turrets along the ridgelines, watch the crowd funnel through the valley floor, and spend the cash each kill banks on better hardware between demand spikes.
How a shift goes
Place your turrets, then let the spike run. Kills pay operating cash you spend on upgrades that carry across the whole shift. Customers that reach the HQ chip its integrity, and when integrity hits zero the branch is overrun. The spikes escalate forever, so a shift is a question of how long you hold and how well the loss reads on paper.
Between shifts
A lost branch is filed as a growth opportunity, and it pays out career points toward a sprawling Corporate Career web of permanent upgrades. Push the web far enough and you can trigger a Corporate Restructuring: it wipes the build and banks the progress as Equity, a permanent currency you spend on cross-era Corporate Divisions. Every reset makes the next manager start stronger.
Features
Tens of thousands of customers
The horde is the whole point. Customers pour in by the tens of thousands across a shift, up to eleven thousand of them on screen at once, and the simulation is built to render every one.
Prestige as a promotion track
An expansive upgrade web funds wildly different builds, then Corporate Restructuring banks it all as Equity and hands you a stronger start.
Procedural biomes
Each shift generates a fresh branch site: green valleys, flooded wetlands, a neon corporate city, an orbital station, and more, each changing how the crowd flows.
Pick your boon and your curse
Before each shift you accept directives that tilt the run, so no two clock-ins are balanced the same way.
Screenshots
In-engine captures. Click any image for the full-resolution file.
In motion
Short in-engine loops, captured from a live run.



The vendor roster
You do not buy turrets. You onboard sponsors. More than a dozen vendors bid for space on your ridgeline, and one brand can carry a whole product line, so the same sponsor shows up as several very different units.
The lineup runs from a two-handed All-Hands Meeting that drags a crowd into one spot, to Apex's Golden Parachute anti-whale harpoon, to a Boundaries™ Restraining Order wall and a Touchbase Closer that settles accounts face to face.
Contact
- Press & business
- press@lionandotter.com
- Studio
- Lion and Otter Studios
- Steam
- All Hands on Steam
- Web
- lionandotter.com